Tiles would be labour intensive to make but the roof would last 80 years.ĭifferent rooves would alter the appearance of the building. Other structures would suffer a penalty of some form or perhaps even cease to function.Īlternatively, a roof could be replaced with wood shingles, made at the carpenter, that will last 25 years.įinally, one could choose to have a clay tiled roof, made at the furnace (or kiln). Leaky homes no longer provides a happiness benifit. Buildings come with a thatched roof that costs hay and needs to be replaced every 10 years or it will "leak". A labourer could come by and grab the leather.Ī 'roofing' mod that implements a roof maintenance system. Then, if a predator entered the mule would kill it. It would be nice if you could add a mule to pastures and coops to defend them. Orchards would take 3 - 5 years before they produced fruit and would last for 25 - 40 years. I would like to see the option to make one year actually be one year Implemented across game mechanics tied to aging.Ĭitizens only age one year every year. I'd like functional boats, both for fishing up grades and as a waterborne, higher capacity, no port needed addition to the stables as a means of moving goods around the island. I'd like a variety of ghost decorations that can be placed on top of existing buildings (I don't care if they take up resources). I'd love some tiny shed barns and tiny warehouses/stockpiles. I'd love a non-modular stone bridge (although that may be beyond the range of modding) with stone road speeds. I'd love a modualar castle and city wall building set. I'd love to have a small shrine, a church and, yes, a catheral availble via mod once we get to the point that buildings can be made. I've tried things other than barn, warehouse, shack and small houses, but anything else or upgrades crashes the game. I'd also like to figure out how to put a wider variety of buildings in the start space. I'd like to find a way not only to get rid of the fences but to also get rid of the space they take up (any fellow modders out there get into the scripts enough to figure out where that is generated?) I'd really like to to be able to tighten up all the footprints but anything that has a fence when unmodded can't be. But for DLC the possibilities would be endless. For the beginning I was surprised that most common youtubers already did play forest village a little bit at least. On one hand it´s a niche genre, on the other hand the big titles banished, simcity, city skylines, even prison architect really everyone buyed and played. Game needs to sell really good to make it profitable to the devs to go on with it after release. Maybe DLCs really are a thing for this game. I cannot use the donkeks as much as I like too use them. My people are dying too fast in the outskirts.
But a better worker distribution would be needed in my opinion. I would like some different buildings for the city center and more options for specialized areas - woodproduction for example. Normally you have to load down lots of single mods and game in the end is not balanced any more or even crashes a lot with too many mods.īesides hide and cloth production I´m fine with the balancing of the game. The gameplay they were not able to change or to expand with the mods. The gaps that has been supplemented by the Mods were obviously. Besides on banished the dev did nothing after releasing the base of the game. A team of modders created a balanced mod colletion which really expanded the game and the features were coordinated. The colonial charter mod was a happy exception. That´s a little bit the challenge I like.īeside of some additional buildings / building sizes I do not count too much on modding. I´m a little bit flexible and like to addapt to a game. On the other side I like to just start a game without the need to go though a huge setting menue before I can start a game also. They have difficulty options on the road map.
But I would prefer devs to implement this. Maybe I would like mods which allow you too change settings on your own will. Things like the ressource trainer I did like. In real live people act not always only rational also. Not everything must have a practical purpose. A more lively settlement really would be fun.